task-force-arma-3-radio
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TeamSpeak integration for Arma 3
**Version:** TFAR 1.0+ We can already force radios and frequencies for each faction but not the additional channel. With all the options we are almost ready to roll when the...
**Arma 3 Version:** 1.84` (stable / rc / dev) **CBA Version:** `3.8.0` (stable / dev + commit hash) **Task Force Radio Version:** `0.9.12` (stable / dev + commit hash) **Description:**...
TFAR-1.0-dev.295 Currently, everyone is initially put on the cargo intercom. - [ ] When entering a vehicle, players should default to be on the crew channel when on a crew...
Spectator should have a Radio he can listen to but not send. Like the curator Radios.
What about a base station radio that can be mounted, assembled and disassembled like a crew weapon (i.e. two backpacks)?!?!?!
Zeus bug
**Arma 3 Version:** `1.71 stable` **CBA Version:** `3.4.0.170627 stable` **Task Force Radio Version:** `1 - 1.0.245 dev` **Mods:** - `@CBA_A3` - `@task_force_radio **Description:** - Zeus entity works as a physical...
**Task Force Radio Version:** `1.0.259` (steam BETA!!!) **Mods:** - `@CBA_A3` - `@task_force_radio **Description:** - Error shows up in the middle of screen **Steps to reproduce:** - `[] spawn {call TFAR_fnc_activeLrRadio};`...
In communities with a lot of people it is problematic to have a lot of people speak on the same channel. The one channel does not support much data to...
**Arma 3 Version:** `1.82` (stable) **CBA Version:** `3.7.0` (stable) **Task Force Radio Version:** `Task Force Radio Beta over Steam" **Mods:** ``` - @CBA_A3 - @task_force_radio - @Devas_TAF ``` **Description:** -...