Michael Gutensohn
Michael Gutensohn
60 FPS
This is a general issue for tracking our frame rate target. current FPS in headset is a consistent 30fps.
Not sure how feasible this is, but being able to apply masking to none UI components (simple `mr-entity` etc) would be a cool feature to have. Creating portals, encapsulation multiple...
When there's a bug in an MRSystem, often it will crash the render loop. We should introduce error catching directly into MRSystem to avoid in-headset crashing.
Not sure what's causing this but it feels like it's moving with me as I move. Not sure if this is a regression or we just never noticed it.
It appears we're getting some false positives on collisions events for direct touch. As shown in the attached clip, the panel scrolls without colliding with the finger entity. unclear if...
This is a catch all for text. We need: - nested text (i.e. ` parent child `) - nested styling (i.e. ` parent child `) - advanced styling (i.e. video...
currently we rely on the browser to do this, but on the chance someone says no to the configurations we need, we'll have to find an elegant fall back, or...