michaellu88

Results 5 comments of michaellu88

hi, i am new to unity and i found this loadimage freezing problem when i upload vrm at runtime. After reading the above comment, using FreeImage look like a good...

I have try to use unitask async await, no more freeze, but it took like 2 mins for the parsing. Anyone have more efficient way to do this? Tq

Convert every function to unitask with async await as much as possible. And testing unitask. Delay for few seconds to find out where it freeze, found out that UniJson parsing...

UPDATE texture.LoadImage(textureInfo.ImageData); texture LoadImage freeze 1/2 a seconds as well. trying to replace with LoadRawTextureData, althought it doesn't freeze but no colour loaded.

for texture.loadimage maybe we can solve by using native renderingPlugin as mention in https://stackoverflow.com/questions/54749373/hololens-unity-loadimage-freezes-main-thread or webglmovietexture as mention in https://stackoverflow.com/questions/56123201/unity-plugin-texture-is-immutable i will try to implement it and reporting back.