Michael Kirk
Michael Kirk
Using FGB sounds interesting for sure, but I couldn't confidently say it'd work out, because I don't think they've had a ton of use - especially the rust and typescript...
Yes, I'd like to take another look now that it's been reformulated in terms of triangles. I'll try to do that in the next couple days.
Thank you! Please take another look @urschrei
Thank you for the code and sorry that this sat here for so long! > ses the Karney 2023 improvements to the BML algorithm on geodesic intersections. Is this based...
> [Feel free to test the latest version of the algo with this app](https://robwalt.dev/is-geo-boolops-still-broken/) Lovely demo! The source is this right? https://github.com/RobWalt/is-geo-boolops-still-broken/blob/main/src/bin/is-geo-boolops-still-broken.rs
Sorry that the review train kind of stalled out on this! It's hard to review big algorithms, especially when they are novel like this one. > Anything I can do...
I believe this is a dupe of https://github.com/georust/geo/issues/913 That issue is still open - but let's try to focus any future discussion on this bug there. Note there may be...
I believe we only have the `ClosestPoint` trait, which is not (currently) implemented for Polygon x LineString, only for { Geometry } x Point.
I've updated the title of this issue to reflect the work that would need to be done - hopefully I'm understanding correctly.
Oh right, I overlooked that you wanted *both* points. Your proposal seems reasonable to me. Now we just need some bright eyed contributor to manifest it. 🤔