MK
MK
> You are speaking of only the Software renderer, correct? yes, since I want to play doom in a vanilla fashion
> I'll try to explain this with Vanilla code, because the code in Pr+ has been "unified" for different renderers and has become such a clusterfsck that I don't even...
So I just need to change i586 to i686?
Okay, so further strangeness is that it ONLY needs the timidity.cfg file and eawpats file to work. It still looks for the timiditiy.cfg file in C:\timidity only
I am having this exact same issue and I have no idea what to do. Is there some solution that we can perhaps try? I am doing this with the...
> Using Arch Linux, the game no longer allows me to aim and the cursor doesn't work in the F1 overlay. I can see a small cursor in the middle...
> Yes, that would be really an amazing thing to have native Glide support in SoftGPU via Mesa. > > The same is true for **[Gallium Nine](https://github.com/iXit/wine-nine-standalone)** aka the native...
> Great news and nice to know that native Direct3D support will be available at some point! 🎉 > > By the way regarding the **Grover** project it looks that...
> Yes, a rewrite of Grover to C is most likely a huge amount of work. But I suppose that for this project here that would be a clear win...
here is the dmesg: [109418.070018] nintendo 0005:057E:2009.0048: hidraw8: BLUETOOTH HID v80.01 Gamepad [Pro Controller] on d4:54:8b:d8:74:2f [109422.135818] nintendo 0005:057E:2009.0048: failed reading SPI flash; ret=-110 [109422.135821] nintendo 0005:057E:2009.0048: using factory cal...