Michael Harmon

Results 26 comments of Michael Harmon

Getting Luxcore to support Bidirectional Path Tracing on the GPU would be huge. As far as I know the only commercially available renderer's that even support bidirectional path tracing at...

I'm starting to have other strange issues with even the current stable version 4.2.1, which is odd. Things like exporting to quest 2 with an android build and the compatibility...

So the problem is definitely not my system. I've now tested 4.3 dev5 with the same project on two other machines, (one arch linux, one windows 10) and the export...

as I don't have another quest to test with, I can''t completely rule that out as a possibility. The fact that I tried the same export from multiple systems makes...

just tested the demos from https://immersiveweb.dev/ with absolutely no issue. It's a godot export issue.

I also just tested with snopek's webxr godot test from his website https://bit.ly/sgproto-2301-01 no issues there, seems to be a regression for 4.3

4.2.1 still gives me the issue of all shaders other than the skybox being a blank shadeless grey, but There's no issue with only rendering to the left eye, or...

So using your export template reverted to the behavior I was experiencing on 4.2 with my project: all materials being rendered as shade less grey (still rendering though, I assume...

Remote debug console output from quest browser when loading the godot-xr-tools demo scene into 4.3 dev5 with your export template linked above: ![image](https://github.com/godotengine/godot/assets/15620900/f7fc902f-41c1-455c-b475-a44045535a72) [192.168.1.126-1712690493875.log](https://github.com/godotengine/godot/files/14923027/192.168.1.126-1712690493875.log)