MicaBytes
MicaBytes
When I had people localize story scripts for my previous game (not Ink scripts, but a very similar scripting language), what I did was to use a very simple convention...
Although I'm not using the same JSON structure in jInk, this is a typical problem that I'm encountering since I tend to work with an early access type model, where...
Awesome. Interesting to see your ideas for the commands. Personally, I found this approach very quickly becoming limiting when I built my own RPG engine (originally with my own language...
Glad to hear it (if I understand correctly that this is basically following up on the discussion in #57). The way I implement this is as an open-ended variable based...