MGSX

Results 44 issues of MGSX

I have several issues using both events and delay (WAIT=X). With following test code : ```java long timeBase = System.currentTimeMillis(); TypingLabel tl = new TypingLabel("Hello{WAIT=5}{EVENT=on}{WAIT=5}{EVENT=off}bye", skin); tl.setTypingListener(new TypingAdapter(){ @Override public...

help wanted

This is an implementation proposal for framebuffer multisample feature. When using multisampling with framebuffers, you need 2 OpenGL FBOs : * a mutisample FBO used to capture the scene. This...

enhancement
GL

It may be "disposed" when an error occurring in order to prevent memory leaks. Some game/application may want to try to load a model and handle exception without crashing. However...

see here : https://github.com/mgsx-dev/gdx-pd/blob/master/android/src/net/mgsx/pd/PdAudioAndroid.java#L25 android application cache is cleared at every launch which may not be wanted in production. However, It's useful in dev mode in order to clean previous...

due to PdBase sendList and sendMessage implementation there are several performance issues : * conversion from primitives to objects * lot of jni calls 2 + argument count * synchronized...

reading an array remotely require duplex communication : * first remote application send the request : array name, offset, length to read * then pd send data back throw OSC...

enhancement

When building natives with gradle on OSX, xml files can't be found by Ant. Workaround is to run each scrips manually : $ ant -f jni/build-macosx32.xml -v -Dhas-compiler=true clean postcompile...

When building natives, Ant script errors doesn't mark gradle build failing.

Only mono channel baking is supported right now. This limitation is only due to Bakery implementation writing in a single array.

enhancement