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GLTF 2.0 3D format support and PBR shader implementation for LibGDX

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Error when splitting meshes. Here's the model : https://drive.google.com/file/d/1HEk7R5EKQcDayoLJlZQqq0vjZ4cfs4_q/view?usp=share_link -- Stack trace : Caused by: java.lang.NullPointerException: Cannot read field "size" because "group" is null at net.mgsx.gltf.loaders.shared.geometry.MeshSpliter.split(MeshSpliter.java:144) at net.mgsx.gltf.loaders.shared.geometry.MeshLoader.load(MeshLoader.java:417) at net.mgsx.gltf.loaders.shared.GLTFLoaderBase.getNode(GLTFLoaderBase.java:314)...

GLTFAssetLoader:ManagedTextureResolver:loadTextures (lines 54-56). What's the point in cleaning those pixmaps SOMETIMES? As far as I understand different texture loading behavior leads to unpredictable dispose of pixmaps. In practice, most models...

Remove dangerous static reference to fields and fix possible concurrency issues

Add teaVM backend version b4. Update libgdx version to 1.11.0. backend requires the same libgdx version. Execute runTeaVMDemo task to build and run jetty to try it out. Please squash...

It may be "disposed" when an error occurring in order to prevent memory leaks. Some game/application may want to try to load a model and handle exception without crashing. However...

See MeshLoader:generateParts... around line 390. Now the log-message does not contain information about the loaded model. Now I have to manually check each one. There may be hundreds of models....

Again, this could be another minor feature, however could be nice to have :) A brief explain of Spherical Harmonics can be found in the ARCore documentation, with also some...

Would be a great help if **KHR_mesh_quantization** is implemented in gdx-gltf. To take full advantage of gltfpack from MeshOptimizer library you need **KHR_mesh_quantization**. Also **EXT_mesh_gpu_instancing** extention support would be helpful....