gdx-gltf
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GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Render emissive only is a common use case when using bloom effects and such. For now, user code need to implement a modified version of the default PBR shader. It...
Current PBR shader is a bit greedy, the idea is to provide alternatives for lower quality requirements / lowend devices. This way, users could still use GLTF workflow and features...
not an issue with the library itself, it handles all sampler configurations including mipmaps and then auto mipmap generation. The issue come from blender and blender GLTF exporter which don't...
Error running Web demo in chrome android : * android 4.2.2 * chrome 71 ``` Uncaught Error: java.lang.RuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Fragment shader: WARNING: 0:33: 'GL_OES_standard_derivatives' : extension is not supported ERROR:...
Lighting is not correct on some Android device : maybe due to some GLES2 limitations (mipmap filtering ? highp ?) * Android 4.2.2 * Device : ASUS_MeMO_Pad_10 * Demo :...
As for topic: Implement support for C_UINT, unsigned integer indices. [Sample model here](https://github.com/KhronosGroup/glTF-Validator/files/5660143/TownHall.glb.zip)
When I download the source and rebuild it, I can not run success, and the android module has been temporarily disabled, who can help me what can I do?
At this line: https://github.com/mgsx-dev/gdx-gltf/blob/7d70839067ead66ec6107bc1be8c060c7c0fc7aa/gltf/src/net/mgsx/gltf/loaders/shared/material/PBRMaterialLoader.java#L167C7-L167C7 A specular color texture attribute is created but the texture is never passed to the shader.
This PR consolidates the loading of specific glTF models
The following changes allow the Android and Desktop demo to work with latest Android Studio "Electric Eel | 2022.1.1 Patch 2". Android Gradle Plugin Version: 7.4.2 Gradle Version: 8.0.2 The...