Martin Gerhardy
Martin Gerhardy
from the c&c mod haven discord: --- i see in code you have matrix[col][row], Westwood's Matrix3D is Vector4 Row[3];, so row col it's z up, x forward, y left (3dsmax...
Converting between `VXR`/`VXL` and `GLTF` should preserve the animations. https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_007_Animations.md check e.g. `GLTFFormat::loadGltfNode_r`
https://lospec.com/palettes/api
# pragma once survives the merge process. This should obviously not be the case.
``` /libturbobadger/tb/tb_value.cpp: In member function ‘void tb::TBValue::Copy(const tb::TBValue&)’: /libturbobadger/tb/tb_value.cpp:208:46: warning: ‘void* memcpy(void*, const void*, size_t)’ writing to an object of type ‘class tb::TBValue’ with no trivial copy-assignment; use copy-assignment or...
adding this to tb_widgets_reader.cpp would be cool - I'm currently doing it "manually" on my side. But having this usable from the ui scripts would be great. `TB_WIDGET_FACTORY(TBMover, TBValue::TYPE_NULL, WIDGET_Z_TOP)...
How would you suggest to implement the move of an item into another widget by drag and drop? Did someone already implemented this? (Or is it already implemented and I'm...
``` mkdir override cd override cmake -DTB_BUILD_DEMO=OFF -DCMAKE_CXX_CLANG_TIDY:STRING="clang-tidy-4.0;-checks=modernize-use-override;-fix" .. cmake --build . ``` used clang-tidy