mgear4
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mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
the wrist flip limit in one of the axis can be an issue with bird wings. reference in the forum: http://forum.mgear-framework.com/t/wrist-flipping-after-90-degree/2534/4 Review implementation
![image (53)](https://user-images.githubusercontent.com/1050212/138821818-e5acf138-4921-48c3-8764-2dd3fc7ed077.png) the line 597 is unnecessary ![image](https://user-images.githubusercontent.com/1050212/138821679-184d0424-9214-4037-bd60-2e2440c2914a.png)
Take a look at the possibility of having the FK limbs to be scale in all axes (X, Y, Z) - current functionality only allows for X.
Idea from the forum http://forum.mgear-framework.com/t/mgear-metahuman-unbuild/2509/2
Hello everyone. The idea is that when you enable "Auto Opacity" button on the anim_picker, the ui becomes transparent but also allows you to interact with anything underneath/behind the UI....
visual feedback for legs and arms upvector direction
add a string reference to guide locator for a quick match after rig proportion change
In mgear4's drag_n_drop_install python script, there is the function to get maya window pointer, ![image](https://user-images.githubusercontent.com/5518827/190881867-347d26be-f436-4324-b0a1-3865fa5f6642.png) type is removed in python3, so the `=`, I think?