mgear4
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anim_picker: add dockable launch option
Hi @jdrese Thanks for all the commits today!
the change in the visibility of selected controls works great. But the dockable have an issue
I did remove this option because of the lack of time to fix this. And forgot to log it :P sorry
I think we should rollback this part for the next release.
Interesting. How did you get that? I've tested the docking on 2019 and did not get this issue
I am using Maya 2018.6. Maybe it is that. I will check later in 2020
will try on 2018 later today as well
I just tested in 2020. Same result and crash :(
Yes I actually manage to reproduce it as well. When you dock into an already existing workspaceControl object it crashes. If it is a new one then no crash...
I began to look into this and it seems I am only able to recreate this successfully if I launch the UI as dockable in edit mode. If in Edit=False I cannot make the UI crash at all.
Can anyone confirm this is the same on their machine?
It seems as if it has something to do with the pop-up that warns the user about lost changes. The MayaMixin is calling close/hide/show events and with the the setup of the picker, those functions cause a destructive refresh.
Hello @RafaelVillar
I didn't always have Maya crashes when docking in NON edit mode but definitely is makes Maya UI unstable. In my tests when I dock to a free docking space (new dock place) I don't have any issue, but when docking to another docking space (like the outliner space) then this makes Maya UI go crazy.