Marc G. Bellemare

Results 34 comments of Marc G. Bellemare

Thanks for flagging this! I'll take a look post-AAAI.

I'm sure you've figured it out by now, but here's the breakdown. save/loadState use an internal stack (and should be deprecated). clone/restoreState leave the ownership of the state copy (ALEState...

Yes, sound is still a work in progress. Part of the issue is that currently sound recording is subordinate to SDL events. There is a solution, but it requires a...

@nczempin Answering your suggestions in order: 1. The most ALE-ical solution is to allow players to score higher than the maximum provided, and keep track of the cumulative score. This...

If you want to drop me an email, I'd be happy to hear more about them :)

I've never noticed anything wrong with the sound in Stella. I'm wondering if somehow something got busted in our setting up the OSystem... I'll take a look into it tomorrow....

I wouldn't expect this to be a big driver of performance, no. The ALE determinism has always been brittle at best -- going through saveState/loadState should provide a more robust...

Unfortunately, sound recording is still in the works :( Hopefully this didn't compromise your experiment. The main hurdle in dealing with synchronization is that sound generation is more tightly coupled...

Normally the standard is to stop training about 30 minutes of real-time play (i.e. 108,000 frames). This would deal with some of this, in particular the stuck-forever question. I'm not...

Hasn't this been fixed now?