Mattias Fagerlund
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Mattias Fagerlund
thanks, that's awesome! My goal is to evolve proceducerally generated fragment shaders - so I'd like to bind the output to a texture and just blit it to a flat...
I can confirm that the first five now work, it would probably avoid some confusion if it was made clear what tests are currently expexted to test, perhaps with "(expected...
Is it now possible to retrieve the gradients and do some form of gradient descent?