metchebe
metchebe
As I'm not a programmer, I would like to share these comments as a grateful user: Whatever the decision is, I think it is important to maintain consistency across all...
@gerudoga Hi. Sorry to use this thread to ask, but the topic seemed the most appropriate. I'm trying out your fork on my RGB30 (720x720 display) and everything works well,...
@gerudoga Yes that's exactly what I'm using, and debug shows those values. However the display instead of showing the square image centered, it seems to stretch it horizontally and crop...
@gerudoga My ini file is copied below. I also want to add that none of this happens when I try 1:1 on my PC, this only happens on the RGB30....
> The problem is related to the sm64 docker image. If someone solves this problem, then anyone will do the assembly according to the instructions. In the current case, we...
> And another important point, it's not the mkst docker file, which is not involved in the compilation at all, but the sm64 docker image, which contains a year-old "successful"...
@xdccrlz excellent thank you. Pardon my ignorance, would you mind explaining how to do step 3? Thanks.
Thanks! I saw that that color depth had been fixed in a recent PR. I wanted to build this with as many updates as possible, so instead of going back...
OK thanks for the reply. For what it's worth, I can say my 480p build (with `vid_modes[1]`) works great having tested it for about an hour, so it being noninterlaced...
@godreborn Yes you can build for PS2 hardware but currently the only option (apparently) is using an older SDK and using old sm64 code or using updated code but undoing...