mertushka

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> Can you just make detecting devices without a code based pairing system? > > Example: [ShareDrop](https://www.sharedrop.io/) As I understand you are using Firebase Functions service for pairing codes, which...

> Should work no matter what network connected to. The only requirement is internet connection. There is something not working then, can you check your sentry logs? ![Screenshot_1](https://user-images.githubusercontent.com/34413473/188271579-32ebb47d-0b80-4a45-8bf5-bc44c0edc624.png)

I'm getting the same error too. There is a problem with Windows. This issue is a potential bug.

I guess the error you're encountering is because the eval function executes code in the local scope where it is called. If the variable `usuariosLiga` is not defined in that...

Any heads up? @0xdevalias @jehna

Here are the referenced issues that may be relevant: https://github.com/mertushka/haxball.js/issues/49 https://github.com/mertushka/haxball.js/issues/53 Also, the `.readyState` inconsistency caused by this race condition—which I identified four months ago: https://github.com/murat-dogan/node-datachannel/issues/326

Is there any way to reproduce this? From what I see in the terminal, the error occurs when a player joins and leaves the room at the same time. Can...