mentuat
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2
issues of
mentuat
I’m encountering a problem when hosting a lobby from a user behind a VPN. In this case, other players trying to `network.join(lobbyCode)` hang indefinitely — no `connected` event, no error,...
I'm trying to catch all potential error events that I need for disconnection/gameplay handling. At the moment I am tracking **disconnected** and **signalingerror** (for lobby-not-found and lobby-is-full). I can see...