memelotsqui
memelotsqui
I do believe that this pr is necessary, as no other collider uses the base mesh position/scale/rotation. They are all using the physics mesh data, and it is indeed fixing...
This might be a good start, will give it a try when Im done with my current assignments :) https://stackoverflow.com/questions/18880715/texture-splatting-with-three-js
It's now looking correct, I think it got fixed with: https://github.com/webaverse/totum/pull/125 
Related to #3458, It gets fixed with #3462