memelotsqui

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I do believe that this pr is necessary, as no other collider uses the base mesh position/scale/rotation. They are all using the physics mesh data, and it is indeed fixing...

This might be a good start, will give it a try when Im done with my current assignments :) https://stackoverflow.com/questions/18880715/texture-splatting-with-three-js

It's now looking correct, I think it got fixed with: https://github.com/webaverse/totum/pull/125 ![image](https://user-images.githubusercontent.com/1117257/183975632-38383985-c404-4e58-b386-040f2fcfc8b1.png)

Related to #3458, It gets fixed with #3462