Eric Mellino
Eric Mellino
Hey @jwollen , first of all just wanted to say thanks for open-sourcing this. I'm trying to get into Vulkan and this looks like a well-designed wrapper from what (very)...
Suggested over in https://github.com/mellinoe/veldrid-samples/issues/14 `Shader` could be augmented to include something like: ```C# public VertexLayoutDescription[] OverrideVertexLayouts { get; set; } // May be null ``` When a ShaderSetDescription and/or Pipeline...
In CoreFx, we have the guideline of always using the C# alias of the built-in types. It would be nice if the formatter had an option to automatically replace occurrences...
Running the CodeFormatter on the project containing this file fails to correctly rename the m_postPhaseAction field. Two usages of the field are left unchanged (leading 'm' still intact). Opening VS...
In order to support the [reverse-depth-buffer optimization](https://developer.nvidia.com/content/depth-precision-visualized), I would like to support a 0->1 depth range, even in GLSL. Given that the `glClipControl` extension isn't universally supported, and given that...
This is a very interesting library -- I'd like to try it out in my engine. Unfortunately, it doesn't support .NET Core as-is. Any desire to support an alternate configuration,...
Any desire to add a new configuration of the project, building for .NET Standard? I'd like to try out BulletSharp in a .NET Core project, but I see it doesn't...