Meji

Results 21 issues of Meji

**Changes proposed:** - Added support for FriendshipFactionID. It displays a reputation bar at the top of the gossip window **Issues addressed:** None **Tests performed:** Builds, tested in-game. **Known issues and...

Branch-master

**Changes proposed:** - Knockbacks with negative speeds will now be validated and processed. - Example: the knockback effect from spell 283677 was never executed for players (both speed are negative)....

Branch-master

Ref https://github.com/TrinityCore/TrinityCore/commit/1bbc8592d95978a4c681fa6177c7c457189ef485

### Description Added missing Brewfest spawns in Stormwind and deleted old/duplicated spawns ### SQL fix ```sql https://gist.github.com/meji46/39539ce86826dd4a9014ac92ca7073f8 ``` ### Branch master ### TC rev. hash/commit https://github.com/TrinityCore/TrinityCore/commit/8be27e5bd45ade060faf23081f038581229abe09

Feedback-PatchFix
Comp-Database
Branch-master

**Changes proposed:** - Added a new field **PlayHoverAnim** in the table **creature(_template)_addon** to control this state - Extended function **SetPlayHoverAnim** to avoid sending SMSG_SET_PLAY_HOVER_ANIM in case of spawning **Issues addressed:**...

Branch-master

**Changes proposed:** - Drop the field **OptionNpcFlag** used to define the NpcFlag needed by the creature to see the gossip option. - Added function GetRequiredNpcFlagForOption that defines the NpcFlag required...

Branch-master

**Changes proposed:** - Fixed splash animation - Fixed a bug where you received the message for escaped fish and the loot was lost when you have already opened the loot...

Branch-master

**Changes proposed:** - Using spawn_groups related to game_events is not possible since GameEventMgr completely ignores spawn_groups logic and automatically spawns any spawn_group member even if SPAWNGROUP_FLAG_MANUAL_SPAWN is used. - This...

Branch-master

**Changes proposed:** - Defined several enums related to currencies - Drop obsolete currencies and max caps config entries - Fixed SMSG_SET_CURRENCY - Added support for Quantity Gain/Lost Source for SMSG_SET_CURRENCY....

Branch-master

**Changes proposed:** - Set the trigger player as baseobject when the source type isn't a WorldObject. This change affects SMART_SCRIPT_TYPE_AREATRIGGER, SMART_SCRIPT_TYPE_QUEST and SMART_SCRIPT_TYPE_SCENE where the player will be the base...

Branch-master