meekee7
meekee7
Trespasser has a mechanism for managing virtual memory that is used for textures. Unfortunately it is broken. The symptom of the problem is that Trespasser would always crash with a...
The code file lists in the CMake scripts were adapted almost verbatim from the original VS project definitions. But they are incomplete, some code files that are used are missing...
Frames per second (FPS) is a key performance indicator for a game. Looking at the FPS is a fast way to tell if a code change had a significant performance...
A new version of the GroffExp plugin for a contemporary release of 3DS Max should be created. 3DS Max SDKs can be found here: https://www.autodesk.com/developer-network/platform-technologies/3ds-max
Do whatever is necessary to make AITest usable again - i.e. find and repair crashes, significant memory leaks and other blocking issues.
Do whatever is necessary to make GUIApp usable again - i.e. find and repair crashes, significant memory leaks and other blocking issues.
The `CollisionEditor` project has some linker conflicts. It redefines some functions from the `Std` and `System` libraries. Those conflicts need to be resolved so that `CollisionEditor` can be compiled. The...
A closer look at the contents of the `Source/Test` directory reveals that it contains a lot of code files not used in any of the existing projects. Those unbound source...
The code contains about 100 #ifdefs involving the `__MWERKS__` preprocessor definition to discriminate for specifics of the Metrowerks development environment, often because of differences in the STL header file names...
All the assembly code is very difficult to maintain. Also it is often not 64bit-compatible. Furthermore, the compiler gives warnings about modifying the `EBP` frame pointer register. All assembly code...