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Investigate and repair VirtualMem

Open meekee7 opened this issue 4 years ago • 0 comments

Trespasser has a mechanism for managing virtual memory that is used for textures. Unfortunately it is broken. The symptom of the problem is that Trespasser would always crash with a memory access violation while creating mipmaps while loading a level. If generating mipmaps is disabled, the access violation would occur elsewhere. PR #76 introduced a workaround for the problem: bypass virtual memory altogether by using regular memory allocation. The root cause of the problem should be identified and resolved.

meekee7 avatar Apr 20 '20 19:04 meekee7