medievil1
medievil1
ummm something is afoot...lol 
ok at least one change for this pr...it isn't in master but may have been (jackchen has it is his branch from master) anyway in direct3d9.cpp there is an else...
Indiana jones and the emperors tomb as well (uses the slayer engine that buffy uses)
ok, would it help to have the map file and R_d3d.dll for the pc version of emperors tomb to see how that engine handles them(xbox version also calls it r_d3d...
just updating, at least as of commit 0563734a...buffy now has characters, although the vertex's are wrong/messed up (If I recall that was the issue in indiana jones)..but it is progress...
just updating that bug is still present...12/2/2018
-dialogue\gen_dialogue.rpe x2 -Sound\dsstdfx.bin are on partition 5, however they MAY also be in the level pak file, which as I understand it, is loaded into a block of memory and...
> > > I understand why the developers did not make this game playable as a priority when it is a Splinter Cell version in great demand by the fan...
PR, issue pages are normal width, so likely github made a change to allow the front page to use full resolution width instead of a fixed scalable size.. using browser...
analog buttons are possible, using libusb it was recently added as standard on cxbxr... plug the og xbox controller in via usb and it will read it all analog buttons...