mechPenSketch

Results 9 comments of mechPenSketch

Not OP, but I also have this issue. As a mobile developer, I already have ADB and my USD Debugging is on. I have tried what the Help section suggested,...

This happens to me yet again, but this time I got a screenshot as a start to where to debug:

For now, a work-around for is to end the repo name with "/wiki" instead of ".wiki". There might be a window saying "Fetch origin unknown" at first, but that's how...

^ I meant replacing the full-stop (.) in ".wiki" with the slash (/). Even if it doesn't seem to work, check your wiki on the site to see whether the...

Here is an example project: [grid_maps.zip](https://github.com/ramaureirac/godot-tactical-rpg/files/13457996/grid_maps.zip) On the scene `mesh_library.tscn`, there are two kinds of terrains. Both are `MeshInstance3D`, and have their sizes adjusted to fit into the gridmap. They...

An update to the example: [grid_maps.zip](https://github.com/ramaureirac/godot-tactical-rpg/files/13466395/grid_maps.zip) I have made one surface per item. However, this could be a problem if two items use the same grid. I cannot make a...

Another update: [grid_maps.zip](https://github.com/ramaureirac/godot-tactical-rpg/files/13499959/grid_maps.zip) This time, I used blender to customize my tiles. In Godot 4.0, you don't have to export your Blender files, instead you can use it directly in...

@ramaureirac 1. Yes, I think that's how it works. 2. I initially thought I could access the children Tiles, but since GridMaps don't add cell items as its child node,...

^ It sounded good in my head, but yeah, the more I worked on it, the more I realized it's no less complecated.