mdkdy
mdkdy
Do you use code based on demo? I increased exposure to 1000 and gamma to 2.5, but it doesn't look lik this.
This parameter didn't affect night for me. I'd rather leave it as it is. I played with mie parameters to get some hazy summer skies.
Can you explain what do you mean by not decent results? It seems that increasing kMieBeta higher than 0.2 also increases horizon seam artifact, I don't know if this can...
@gjaegy Can you provide a hint how did you sample MS without seam? I integrated analitically transmittance and SS (rayleigh and mie) and it works fine. And after integration loop,...
When `kMieAngstromBeta` is set to high value like `0.3` to simulate reduced visiblity, there is a big difference of scattering results above (not intersecting ground) and below the horizon (where...
@mate-h that's not complicated, for example: ``` Length dist = DistanceToNearestAtmosphereBoundary(atmosphere, r, mu, ray_r_mu_intersects_ground); Length dx = min(dist, 400.0); int SAMPLE_COUNT = dx > 0.0 ? int(ceil(dist/dx)) : 0; ```...
`double& data(unsigned sample, std::initializer_list&& indices)` is private. But I changed it to public and it works.
I see. I was calling this as `pos->data(0, {2});` as I thought I should and this was private method. My first step is to visualize moving markers via OpenGL.