mchaptel
mchaptel
While some effects are properly disabled by menu mode, done remain drawn on top. Ideally we'd draw the effects on the back only, but the first step would be to...
* remove shaders from repo * add optional automated compilation in build.bat, run during CI
* camera rotation on all axis * more control of settings ?
Water reflections are really bad for performance at the moment. Maybe a good way to fix it would be to reimplement and replace the reflections by a lighter alternative: *...
Setting up an automatic way to color water seems like a good idea.
It seems the relevant code is missing from the current shader, which is very different from 3.4.
Should probably use fxc to compile FX/vso/pso files during build process. It would allow to compile with optimisations and provide users with a smooth install experience. A solution would be...
In order to have nice smooth shadows, we should look into ESM + PCSS shadows, to finally remove all remaining shadow map pixellation artefacts and diffuse shadows based on distance...
It could be done with a trick by getting the average brightness and use it as a cutoff between light/no light during blending.
We need to add the corresponding constants/maps/textures to access up to 8 lights in the interior lights shader.