mchaptel
mchaptel
Once the maps will have been figured out for exteriors, apply the same logic to the interior shadows.
 Maybe a blending issue? Maybe there's a way to draw the VATS yellow parts on top?
Tree trunks, hair meshes, hands Also some strange vertices pointing out in dogs/ supermutants (might be linked to poorly skinned mesh?)
Khan longhouse - torches blending  Lucky 38  TTW  
The bug happens when users try to toggle effects in the menu ([code here](https://github.com/llde/TESReloaded10/blob/master/TESReloaded/Core/GameMenuManager.cpp#L96)). [Toggling an effect](https://github.com/llde/TESReloaded10/blob/master/TESReloaded/Core/ShaderManager.cpp#L1902) disposes the effects and creates it again, which leads to calling [createEffect](https://github.com/llde/TESReloaded10/blob/master/TESReloaded/Core/ShaderManager.cpp#L1564) which...
Using this library, it would become easy to make a flexible ui with sliders etc for an easier experience adjusting settings: https://github.com/ocornut/imgui Ex of implementation: special K https://github.com/SpecialKO/SpecialK
 > Hey lads I have this issue where when I look up underwater, the fog effect thing disappears and I have this fade thing on the top half of...
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Comment from llde: > that distortion happens in reflection textures, I had them with the other bug of displacement disappearing on water. The issue here is that for some reasons...
The occlusion manager has some issues. It uses hardcoded addresses for lod nodes, and has the same issues as the missing elements in the shadowmap. It would be interesting to...