mchaptel

Results 20 comments of mchaptel

Same issue for me, it would be good to merge this @smarnach, even though this lib is 9 years old

I believe this: > This is a valid TOML file and the structure is equivalent to the following JSON. > > {"Game.Name": "Name of a game"} is wrong. A proper...

Hm, I didn't realize that. This is a very strange contradiction to me on the specs part. I guess it makes sense because of the optional inclusion of the quote...

@ToruNiina Thank you for your reply, and I understand better the quoted key aspect. I have in fact tried to write a generic dot syntax function based on split and...

Haha I did start looking at va_args, and, I'll follow your advice on that! I really appreciate the help, and will look into the source code of at_path, thanks a...

![menu2](https://user-images.githubusercontent.com/5107178/201454415-a8feccc9-efc2-43b5-bfdb-0cb04a8bfd2b.png) It would work like this: we provide a default list of settings values, and so does each effect. Effects will get validated against a list of minimal default values,...

Which game are you using this mod for? Most likely it sounds like you have the wrong version.

Thanks for the extra info. You might be interested in Oblivion Reloaded Combined https://www.nexusmods.com/oblivion/mods/51927 For more info, you can join the discord which is linked in the readme

join here if you want support https://discord.com/invite/QgN6mR6eTK

it looks like shadows appear greyed out. Maybe the entire scene should be greyed out but the wrong render target is still active after shadows have been drawn ñ