mcclure

Results 166 issues of mcclure

**Repro:** Built lovr d2a9e23 Ran showcase/Break sample from https://github.com/mcclure/lovr-docs/tree/break-phonon-test Phonon spatializer Oculus driver+headset **Expected:** This test is Break but 1. In a small setGeometry box slightly larger than the play...

bug

An attempted proposal on something I've been thinking about awhile… **Motivation** Imagine the idea of resources which are generated from other resources. Examples might be: - Textures which in their...

design
feature

I think this explains many of the sporadic problems we've been seeing with the Rift mirror window for a long time. Consider this test program. ``` function lovr.load() lovr.graphics.setBackgroundColor(1,1,1,1) shader...

design
bug

I am reading the Rust reference to help me learn Rust. I am looking at [8.2.13 "closure expressions"](https://doc.rust-lang.org/stable/reference/expressions/closure-expr.html) and I do not understand this sentence (bolded): > The compiler will...

I am reading the Rust reference. In [section 6.4](https://doc.rust-lang.org/stable/reference/items/functions.html) it notes a function may be augmented with an `extern "something"` prefix to make it use the "something" function ABI. It...

A-abi

Hello, there are several methods which are documented but do not seem to be exposed in UnrealJS. The ones I have noticed are: SceneComponent -> SetupAttachment https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Components/USceneComponent/SetupAttachment/ Actor -> AddInstancedComponent...

The additional interfaces created at runtime in aliases.js, for example Actor.SetActorLocation for Actor.K2_SetActorLocation, are not reflected in the .d.ts files. This means that these methods will not be autocompleted, and...

I am not sure if this is a bug: I noticed that the `readFileSync` in UnrealJS's `fs` module behaves slightly different from the one in [Node](https://nodejs.org/api/fs.html). The node doc says:...

I am not sure if this is a bug: In `timers.js`, the `process` object from Node is created and some fields are written. `process.platform` is set to "UnrealJS". The current...

**Example 1:** Put this script in game.js, attach it as a ScriptComponent to an object: let filename = "game"; if (typeof (module) == 'undefined') { require('bootstrap')(filename); } else { module.exports...