mcclure

Results 166 issues of mcclure

The goal of this PR is to remove the warnings you currently get when compiling the dev branch on x64. Almost all of those warnings occur when a size_t is...

This adds support for setGeometry and the "reverb" effect to the oculus spatializer. There are multiple problems with this PR. I am posting it as a "request for comments". The...

These comments would have helped me when I was reviewing the code yesterday.

This is an ongoing project, I'm not expecting this to be merged immediately or necessarily even at all.

Remember: A sound with effects value "0" is not the same as NO_EFFECTS. NO_EFFECTS is when you opt out of effects. "0" is when you select {} for your effects...

Bug repro: Download [this patch](https://github.com/bjornbytes/lovr/pull/484) and run the test program in that PR. When the test program hits the word "downstairs", it will freak out, draw "floor" on the wrong...

While constructing a test, I attempted to print a string of length 16146. This resulted in the error > Whoa there! Tried to get 80640 elements from a buffer that...

improvement

**What is this?** This is a patch consisting of two elements: - A change to thread.c, splitting `threadRunner` into `threadRunner`, `threadSetup` and `threadError`. - A file game/audio/hook-audio.cpp which exposes two...

Try this test program https://github.com/bjornbytes/lovr-docs/pull/40 It will draw many cubes and a sphere ![image](https://user-images.githubusercontent.com/277318/97508938-39f2e180-1957-11eb-875a-20d3140e265b.png) However, there are about 36 plane() calls forming a checkerboard floor in the code, which are...

bug

Premise of this bug: 1. We need a good, useful test or set of tests for the audio spatializers. It should test both location and reverb/geometry. 2. We need to...