Matthieu Bucchianeri
Matthieu Bucchianeri
I happen to see this comment so let me reply too. I am using the same calculation as you do (like I literally looked at your code and credited it...
Hello, I've written an OpenXR API layer that will let Vulkan apps run on top of Direct3D 12 support on WMR (PCVR): https://github.com/mbucchia/OpenXR-Vk-D3D12 I've tested it with the Godot 4...
> @mbucchia In your view, what will be needed to make Godot4 run in HoloLens 2? Do you use Dozen? Great Job!! AFAIK the GPU driver itself on HoloLens 2...
I wasn't aware of this Dozen project, but it's the same concept as OpenGLon12. Looking briefly at the code, it's also possible to modify the implementation to "reach" into internals...
>... exporting a single function (something non standard) to retrieve the resource directly. But the latter might not be acceptable by the Mesa developers. Something like this in Dozen: ```...
Thanks. I gave some input on what can be implemented, but I don't have any intention to do it myself. I don't have spare cycles for this.
F1 22 runs on DX12, which simply isn't supported.
Using StereoKit `0.3.7-preview.3` in conjunction with the forked https://github.com/mbucchia/OpenXR-OverlayLayer, I can confirm that overlay applications are working. You must use the new option to request only the minimal set of...
+1, I really want to like this library - but the lack of documentation is a major blocker to implement anything slightly advanced... Thank you.
I'm not an AMD employee, but see my comment here: https://github.com/GPUOpen-Effects/FidelityFX-FSR2/issues/16#issuecomment-1694420843