Marius
Marius
Okay I tried it with this code: canvas.h: ```C++ #pragma once #include #include NAMESPACE_BEGIN(nanogui) struct Color3 { double r; double g; double b; }; class Canvas2D : ImageView { friend...
Hi! I had the same issue and solved it: 1. Convert your VS Project into CMake Project (i used a python script called "cmake-converter") 2. Clone nanogui in subfolder of...
This is my loadLocaleFrom function: ```JavaScript async (lang, ns) => { const prisma = new PrismaClient(); let result = (await import(`./locale/${DEFAULT_LANG}/${ns}.json`)).default; try { result = {...result , ...(await import(`./locale/${lang}/${ns}.json`)).default}; }...
Yes, the ```loadLocaleFrom``` is called with ```unstable_revalidate```. And I set ```loader: false``` in ```i18n.json```, sorry for not mentioning it earlier.
Update: Not only are translations not updated, but the whole revalidation also doesn't work. Do you plan to fix this issue or has someone found a workaround to use (in...
Windows Editor. It appeared right after copying your plugin in the Plugins folder and restarting the engine. I tried to compile with Visual Studio and got this error
@julesbou I already tried it with a timeout, but I'm receiving the same error.
Any further information on this?
This solved the problem for me as well, thank you!
I'm using something like this: ``` {...} ``` However the position of the zone is a bit off