mbabinski-at-google

Results 17 comments of mbabinski-at-google

Some recent OSX update broke connection >2 Moves at once =/

It might be more or less sufficient to just flip on the "sync" mount option on "/". It will make writing to disk slower, but JoustMania shouldn't be doing much...

Presumably, there would be nothing stopping an efficient implementation of modular integral types from being provided as class types in a ModularArithmetic module or some such? Dropping arithmetic operations from...

> This is a two-edged sword. Yes, disallowing specific operations can make code more safe in general. But it also means that you are blocking potential clever solutions. > Note...

My test data set is ~3m triangles, and a quick hack using std::sort drops rasterization time from 20s to 13s (that includes the copy and sort). Relevant portions of the...

Also: as one would expect, sorting triangles bottom-to-top is a pessimization, and bumps rasterization up to 28s. Again, the benefit is there primarily if you rasterize the scene in one...

Actually, thinking about it, we don't have to sort the whole list of triangles, we can make a list of indices into the triangle array, and sort that. I'll report...

Findings: * Sorting an array of indices is slightly faster than sorting the triangles themselves, despite the extra indirection. * Sorting in 16kb chunks is slightly worse than doing nothing...

If you're working on a redesign of rcHeightfield, then seems like we should close this? I'll have my own project pre-sort until that lands.

Unfortunately, there are IP issues =/ I wonder if some open-source games have licensing permissive enough to be included as a test corpus? Maybe this? http://www.xonotic.org/