Max

Results 17 comments of Max

IIRC both gzip and zlib are just wrappers around DEFLATE compression, we should be able to just do something like the library does for compressed FSAR files (https://github.com/maxton/GameArchives/blob/master/Library/FSAR/FSARFile.cs#L75)

@Xehanort88 I don't own these games so I can't add the support myself, but I am happy to accept PRs or comments with a file format description

Title updates are officially installed via STFS archives to the hard drive, right? It would be nice to support loading them from the virtual filesystem in addition to loose .xexp...

A quick test suggests that retail PKGs are not doing the same thing for signatures as debug PKGs, so my guess is no, you can't resign a retail pkg.

As of da9c9503beca3332651012202a3a9384b66eab3b we can now validate some signatures for a Fake PKG using PkgEditor.

Debug RIF signatures can be verified, because we have the debug RIF RSA keys. However, we don't have any of the retail RIF RSA keys, so we can't verify them....

Aw, I really thought I had fixed this particular bug. Can you attach a project that reproduces this error?

You could try using PkgEditor with Mono or Wine in the meantime, or making a GP4 by hand -- it's just XML

Yeah the dates are probably screwy because of time zone conversions. Fortunately it doesn't affect anything. And the pubtoolinfo is removed because it gets set at PKG build time

Awesome, thank you!