Maxim Zhuchkov
Maxim Zhuchkov
I am trying to make procedural generation for chunks, is there a better way of setting block state than calculating section and local section coordinates? Maybe a helper function of...
It just pretends that argument is not present.
As of [5f3f66e](https://github.com/Tnze/go-mc/commit/5f3f66e9cfcb9ebaa610504c8516c2a09f5ecf42) level.ChunkFromSave does not check that palettes actually valid length or even present and level.ChunkToSave does not store motion blocking heightmap at all. Idea is to make such...
All chests, signs and block entities are uninitialized on client.
Sometimes it completely ignores that player left the server, all the components still believe that player is still there when in reality it already quit.
Having all of this is good but what about implementing pathfinding (including elytra one) and making it not robotic but actually as normal monkeys will walk? Is it planned or...
# How do I disable sneak from baritone Problem is very clear to me: due to lag (network or local aka fps) while sneak is performed cursor shifts to different...
I was looking at documentation and I can not find any mention about token revoke operation. Should I do manual revocation with plain HTTP request or there is something that...
Factory should have a setting to auto-assign units to groups upon them being produced
There should be player join message because there is a player leave message. Version: 4.2.7