maxobremer
maxobremer
Did double check this and does appear to be the case. temp work around would be to instead of using versatile just add another damage roll thats the same as...
All good, its a feature request not a bug report, so am not assuming it will be 'fixed' soon. Just bringing up things I notice while testing RSR in a...
Well shift does already skip the activity dialogue (it just also rolled with disadvantage due to RSR) What I am more interested is is what button to use to bypass...
Did not read the latest patch notes, but will checl out how it works/feels in use when i get home. Well done in the quick work btw
Looks good so far. The possiblity of an option to have shift NOT bypass quick rolls on items but still bypass on activities would be nice in the future but...
For some reason ticking the box for aggregate damage fields fixes this issue, for me at least
I think no one was expecting RSR to work with v4 from the get go, but this issue is there to keep track of it
If possible it would be nice if system.damage.parts.0.1 can be used as an attribute key where the 0 can be any number, on that note have system.damage.parts.0.0 be a key...
Also this might be useful to look at, for future proofing the issue: https://github.com/foundryvtt/dnd5e/issues/5934 and the pull request that attempts to fix that: https://github.com/foundryvtt/dnd5e/pull/5998
also it seems this issue only happens on activities with active effects as well as damage rolls