Results 22 comments of Maxime Raafat

I just released an add-on for Blender to extract all the transforms from a camera path. Hope it does what you need : https://github.com/maximeraafat/BlenderNeRF :)

With the add-on, you can simply deactivate the "Train" button and run the "Play TTC" button, with the Test Cam being your animated camera (just set the Train Cam to...

Hi, the donut was obtained by following Andrew Price's famous [Blender 3.0 Beginner Donut Tutorial](https://youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD). I then simply animated a camera in a circle around the donut for 100 frames,...

Quick update: I had a look at https://github.com/facebookresearch/pytorch3d/blob/main/pytorch3d/renderer/points/pulsar/unified.py, and it seems that the `PulsarPointsRenderer` class already handles the camera conversion to the pulsar convention (the functions `_extract_intrinsics` and `_extract_extrinsics` do...

Hi @classner, thank you for your helpful reply! Unfortunately, your suggestion doesn't fully solve the issue, but I think this is the right direction. I heuristically noticed that changing from...

Hi @classner, thanks for your feedback again! As per your suggestion, I dived deeper into the unified interface and did investigate the values passed to the Pulsar renderer via _pdb_....

Hi @classner, thank you so much for the fix! I didn't get to experiment yet with the updated unified interface, but if I encounter more issues I will let you...

I'm unsure of what your issue exactly is, but as far as I know the NGP graphical user interface does not support importing test cameras. [This post](https://github.com/maximeraafat/BlenderNeRF/issues/7#issuecomment-1474834119) might help, it...

With **BlenderNeRF** you'll get a `transforms_train.json` file and `train` folder. You can just drag and drop them into the NGP user interface, like in [this video](https://youtu.be/TA14yYBIRP8?t=125), and the training will...

Hi @henrypearce4D, I see what the issue is now, thanks for clarifying! I do not have regular access to an NVIDIA GPU and therefore didn't get the chance to experiment...