Maxime Tournier
Maxime Tournier
The natural order is translation/rotation/scaling. That being said, specifying such transformations inside Components is a bad idea as this complicates and duplicates the code. They really should be performed using...
This is how `Rigid` behaves, so I would agree. But really, coordinate transformations should go in Engines/Mappings where they can be performed in any order depending on what the user...
FWIW at Anatoscope we've been using exceptions for quite a while now, and we generally `std::throw_with_nested` to provide additional context as exceptions bubble up (this is handy when pulling on...