DxPortLib
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DxPortLib is a portability library for DxLib based software.
## Changes - Add CMake script for targeting Emscripten - Use framebuffer on OpenGL ES 2.0 devices - Automated build test by travis CI
I'm actually not very familiar with automated tools to generate documentation from header/source files. Investigate available options, or take suggestions, here?
So in the interests of improving portability to non-SDL2 platforms, I'd like to move everything SDL2 and every other external library to its own little, independent, optional subset that can...
Supporting DxLib and Luna is nice for porting Japanese games, but if the core is upgraded sufficiently enough, it's a usable enough library in its own right. This would require...
Confirm that we can build and properly support all of the target platforms that SDL2 has to offer us. This means: - Android and iOS builds have not been tested,...
Stability of OpenGL support on Windows is apparently lacking and seems to conflict with the Steam Overlay more than I'd like, even when it does work. This is going to...
C# bindings are woefully out of date. This is a problem if certain projects ever need updating. After the unicode refactor, the interface is not likely to change again, so...
It would be nice to get some feedback from Japan on the whole project. Still working on it. Help would be appreciated.
A lot of games use movie playback support, but due to portability reasons I do not believe we can get away with anything but Theora support for the time being....
- CMake needs to properly support building for all the target platforms, including Windows. - Proper build configuration time flags for enabling or disabling code properties. - Better handling of...