Maurits

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Original OP contents. ------ I am trying to render a mesh based world that looks like this: Rendering the mesh is a bit more expensive compared to a brush based...

> IIRC Portal 2's branch has projected texture caching, but the code for that is probably not public. ASW branch might have it though. Yea I guess it is this...

Having a crack at this again. Figured that merging meshes into a single one helps more than expected.. a few thousand draw calls is pretty heavy. So my individual world...

Yes. While keeping things like the edicts limit in check is easy, keeping this one in check is hard because once it's full it's simply full and you can't remove...

That dirty solution doesn't work entirely if you do want to initialize it clientside as well. The clientside prop likes to 'fall' despite having its position set every tick- it...

Are you sure your GPU is running at PCI-E 3 speeds or higher? This could be a bandwidth issue towards the GPU. Also, if https://github.com/Facepunch/garrysmod-requests/issues/2137 was implemented (which should not...