Matthew Albrecht

Results 11 comments of Matthew Albrecht

In the future I would like to support Android and iOS. A set of inputs objects for touch and new devices would be required for mobile devices, but would not...

I was not able to replicate on my develop branch using the latest releases of Visual Studio 2019 or 2017, with vcpkg enabled or disabled. Perhaps RelWithDebInfo and all of...

I believe this is a depth stencil or depth buffer related issue, you may need to use a Vulkan capabilities tool or debug mode to find out what mode Acid...

`VK_FORMAT_D16_UNORM `, Acids last resort option, does not have `VK_IMAGE_ASPECT_STENCIL_BIT` from what that mesa source lists. If that is the only available format the depth texture will not have a...

Sorry if I'm being extremely slow to fix this bug, shadows and skybox severely need a rewrite anyways. A RenderDoc capture would be very helpful, I am getting other kinds...

I agree that I should set up a prebuilt release pipeline. The libraries I included into `third_party` consists of small libraries that are are built into Acid, they are not...

I'm not sure what format will have the most system support for containing a three component float. `VK_FORMAT_R32G32B32_SFLOAT` would be sothing you could test changing the format to. Otherwise I...

The rendering results are mostly correct, but with some glyphs a lot of texture space is underutilized; in comparison, msdfgen fits the glyph mutch closer to the edge of the...

The output only looks right when both `RANGE` from msdf.c and `PX_RANGE` in main.cpp match, otherwise the shape has little antialiasing. Right now in main `bitmap_sdf` represents the actaual MSDF...

Your auto-fit is working well for me, this is what my 256x256 example looks like with auto-fit=1. ![26](https://user-images.githubusercontent.com/4019937/74045009-ab39d100-4991-11ea-9166-7410b40eda61.png) I'm still not 100% sure how I will use `RANGE` and `PX_RANGE`...