Matthew Carr

Results 50 issues of Matthew Carr

* Currently only the root is informed of notifications to the scene-graph. * It would be useful for one node to know when the geometry of another node has changed....

enhancement

Alex noticed that ray_important_path_weight probably should be labelled as a 'probability'.

enhancement

Raysect's release will need a accompanying paper for referencing.

In support of issue #331, this ticket relates specifically to specifying the interface for UV coordinates. The specification should include the interactions with the following main classes: - Primitive() -...

enhancement
New Feature

A number of use cases have now emerged which would benefit from the feature of UV coordinates, basically coordinates on primitive surfaces (https://en.wikipedia.org/wiki/UV_mapping). Primary use cases could include: - Getting...

enhancement
New Feature

* Object that groups together lens primitives to form a double gauss lens assembly. * The spacing of elements is determined by operations on the group rather than operations on...

enhancement
New Feature

Using a plane primitive, create a new material which logs every intersections but passes rays through unaffected. Record some ray properties, maybe colour by wavelength? This could be implemented as...

enhancement
New Feature

Select a basic set of aspheric lenses from the thorlabs catalog. Implement both a general purpose constructor and complementory catalog selector.

Select a basic set of prisims from thorlabs catalog. Implement both a general purpose constructor and complementory catalog selector.

Most of the mesh functions are well documented. But just noticed documentation for this function is missing.

documentation