Matthew Carr
Matthew Carr
Hmm.. I would have thought its better to put all the building blocks in a related file. That could bloat over time and become quite large. How about `raysect.core.math.function/library_xd.pyx` or...
Hey @matteomoscheni, thanks for submitting this contribution. Unfortunately this code isn't ready for merging. Here are a few observations: - As you can see, the automated test build is failing....
Thanks @matteomoscheni, this sounds like a needed feature, especially for applications with small point like sources. We already have the required functionality in the TargettedPixel() observer. https://raysect.github.io/documentation/api_reference/optical/observers.html#raysect.optical.observer.nonimaging.targetted_pixel.TargettedPixel This observer basically...
Hi @matteomoscheni, (i) and (ii): The primitives in the target list are simply used to guide the selection of solid angle over which to sample. Each primitive specified is converted...
@Gjacquenot, there is some example code for the RenderEngines in the documentation here: https://raysect.github.io/documentation/api_reference/core/render_engines.html#raysect.core.workflow.SerialEngine You should be able to get everything working with the SerialEngine, it just won't be as...
This sounds sensible to me. I can't see any reason why this couldn't be added. @CnlPepper?
Great, I think this issue is too generic though. I think we should close it and replace with more targetted ones.
Might be interesting in lens system designs to colour a material surface by ray density.
This doesn't seem urgent for V0.4. Prefer not to hold up the next release. Moving back to v1.0.
This is a good idea. Will help with documentation and validation as well.