Matthijs Groen
Matthijs Groen
Currently it is not possible to use scale without the trim option. This PR fixes that. BTW, The mocha tests failed locally (before starting the PR) on the `determineCanvasSize` method
In 0.4.2 you could also use erb in the yaml file: ``` yaml root: ``` this allowed us as a team to share the config along with our git repo,...
https://github.com/craftyjs/Crafty/blob/f4a79d79c2fe31375e3818ed43d501f100641f5f/src/graphics/webgl-layer.js#L209-L225 I'm investigating if I could extend the Particles component with WebGL support. Of examples seen elsewhere, the trick is to create a texture buffer, and have one shader shuffling...
In my game (a side scrolling shooter) sprites start disapearing, and I have no clue where to look / debug (there are no error messages) http://matthijsgroen.github.io/game-play/dist/index.html In a section before...
Is it possible that collision detection between entities on different layers is not working as expected when each layer moves differently towards the viewport? I have a static background layer...
In my opinion, Crafty is a real nice framework to work with, with nice features. But there are a bunch of other frameworks out there, which have a stronger marketing...
Make a default way of working for having multiple translation files for a single locale, e.g.: homescreen.en.yml, settings.en.yml maybe even add smart loading through webpack that only a single locale...
Any hints? I got an event attached on song loaded, but it is not triggered, so it happens on loading the song (Before any playback)