Matthijs Groen

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The best start would be showing an awesome game of course :-) One that has great artwork and visuals.

A few things that could help: - Articles on how to start on a game - Articles for specific items (gamepad, touchscreen, platform, etc) - Demo games - A catalog...

At 16th of April I will talk about game development/Crafty in Eindhoven, NL: http://nextbuild.nl/sessions/speedlazer-lunch-break-game-development/

You could also have a warning mechanic on the `addComponent` method. when the entity is made and several components are 'merged' into a new entity, a exception could be thrown...

@kevinsimper nice that you tried it already, and too bad that its not a feasible solution for this so far I do like the solution proposed by @theodorton. But to...

If another render engine would be added, I would prefer to have the same functionality as the others, so that DOM, SVG, Canvas and WebGL are as interchangeable as possible.

I have implemented a particle emitter last week using WebGL, it is almost stable. When it is, I would like to contribute it here, but I think should get some...

The code so far is here: https://github.com/speedlazer/speedlazer/blob/master/src/components/WebGLParticles.js https://github.com/speedlazer/speedlazer/blob/master/src/components/ParticleEmitter.js

Since you guys seem experienced with webGL (and I'm not). I see a lot of examples online of demo's that manipulate images (brightness, hue, saturation, blur) using webgl shaders. How...

I noticed that the rocket was showing if you use a credit to get there (thus not being in one single playthrough from beginning to the boss). The thing why...