Matthijs Groen

Results 48 comments of Matthijs Groen

I will look into it

Problem is, I never used Marionette. (Never had a real usecase for it). A demo app with the minimal setup to reproduce the issue would be the best.

@StevenLangbroek could this be fixed in the current version?

For me the issue was the high resolution of the icns file for the mac icon (1024x1024), and not having specified an icon for the linux build. For the linux...

@starwed I'm at the point of adding sound to my game, and found the current implementation of audio in crafty not to my liking. Is there some pull request in...

Not yet, but hopefully soon will

https://youtu.be/Yvdy_sW5XqQ?t=2m2s for an impression

That depends :smile: if the layering system would have performance benefits, then I will be missing out. Also, I don't know how hard it is to create the zooming effect...

For animations, I made a simple component: https://github.com/matthijsgroen/game-play/blob/master/app/scripts/components/generic/TweenPromise.coffee ``` Crafty.c 'TweenPromise', init: -> @requires 'Tween' tweenPromise: (args...) -> d = WhenJS.defer() @one('TweenEnd', -> d.resolve()) @tween args... d.promise ``` It simply...

Would this also mean to embed https://github.com/svenjacobs/crafty-gamepad as well?