matthew-walters

Results 8 comments of matthew-walters

I've found the `gunicorn.backlog` metric from this forked version of Gunicorn to be extremely useful when diagnosing issues running Gunicorn apps in Kubernetes. For example, it explained why some simple...

I've written a similar library in C# for voxel game physics (C# because I'm using Unity3d). I'm only using 6-neighborhood in mine. I came across this library today, it's about...

I found that union-by-rank and union-by-size gave me no speedup, but i'm doing path compression each time I mark two labels as equivalent. Right now, the largest game world I'm...

I don't have any users right now, is a personal project so far =) I tried a compute shader in Unity3d but I found it too slow transferring the data...

Thanks for the update. Looks great. I'm busy with some other projects right now, but I should get back to the voxel physics project in the new year :)

> @matthew-walters I'm not sure if you're still experimenting, but the six connected algorithm has gotten significantly faster in recent releases. I'd be interested to hear how it's doing for...

> Hi Matthew, > > Thanks for following up! Your null result is a little surprising. Your data look similar enough in image statistics to the medical data that you...

It appears to be for [tracing](https://python.langchain.com/en/latest/tracing/local_installation.html#environment-setup)