Matt Akins
Matt Akins
Thanks for testing. I did some testing and this issue occurs on my Android 13 device but not my Android 12 device. It works fine on that one. I am...
Upon investigating further user reports on Reddit, I am pretty sure this is a compatibility issue with Android 13. - https://www.reddit.com/r/EmulationOnAndroid/comments/1bsx03l/retroarch_requiring_manual_close_to_launch/ - https://www.reddit.com/r/RG556/comments/1d7k4f8/anyone_else_experience_this_from_retroarch_and/ Both of these examples report this same...
Interesting. I don't think it's my setup since I replicated the issue with a clean install of both Daijishou and RetroArch and because of the other examples of the same...
Thanks for testing. Just had another guy test this on his Pocket S and he experiences this issue as well. Sounds like it's only an issue on certain devices like...
I am also experiencing this on my Retroid Pocket 5.
Why don't I have to do this on my other devices then? What you're suggesting is not a solution to this bug.
This same issue occurs with Beacon and Console Launcher, but RetroidLauncher is able to kill existing instances of RetroArch and launch new games without first closing the previous one -...
My last comment was incorrect. I figured out how to fix this issue by editing the launch parameters for each player in Daijishou. 1. Go to Settings → Library →...
Ahh ok - just tested this on the latest stable build and got the same result. I did some changes to how RetroArch handles Android launch intents in a test...