matsuren
matsuren
Thank you @Skylion007 ! I really appreciate it. I managed to produce equirectangular images by the following source code. I feel like there is an easy way to use obs_transformer,...
For people who are interested in visualizing equirectangular images, check out [this](https://gist.github.com/matsuren/af4783a14b4de6ea4bd52a5e47339ebc) as well. you can move the position of the camera using "w", "a", and "d" keys.
>It's not a bug, it keeps the default RGB template to use its default values I see. The default camera is facing backward.
Thanks! Check out [#486 in habitat-lab](https://github.com/facebookresearch/habitat-lab/pull/486) for details if you're interested in generating fisheye images in Habitat-lab.
Sorry for the late reply (long holidays in my country). From my understanding, fov mask and fx/fy focal length both are needed because there are separated parameters. For instance, it's...
Hi @bigbike, thank you for explanation with images. If you want to just control distortion effect, only fx/fy are enough as you explained. But I think it's better to have...
I successfully run on dual RTX3090s. Try with `CUDA_VISIBLE_DEVICES=0 python demo.py --cfg-path eval_configs/minigpt4_eval.yaml`.
One is 16GB and the other is no usage. `CUDA_VISIBLE_DEVICES=0` just limit visibility from python program. e.g., CUDA_VISIBLE_DEVICES=0: only GPU_id = 0 is visible, CUDA_VISIBLE_DEVICES=1: only GPU_id = 1 is...
I also confirmed that the depth map of equirectangular images is not correct, which I fixed this bug for python implementation in https://github.com/facebookresearch/habitat-lab/pull/517 You can see the details explanation [here](https://github.com/facebookresearch/habitat-lab/pull/517#issuecomment-720080638)....
Sorry for late reply. I think the simplest way is 1. Generate the depth map as equirectangular projection 2. Project each pixel into 3D space as point clouds 3. Project...